Some mobile apps and games are intended to contribute to children’s psychosocial and emotional development, but they can take their toll on kids, too. Statistics reveal that the average American spends at least six hours a day watching video-based entertainment and by the succeeding years, the number of hours spent on TV and videos will be the same with the number of hours spent sleeping.
Some mobile apps and games never cease to amuse kids but sadly, the values and virtues portrayed in these sometimes promote negative values like consumerism, vanity, and social climbing. Moreover, there some apps that lay children bare to danger and security risks.
Here are some of the downsides of mobiles apps and games as they consciously dig their way into the children’s sub-conscious levels:
The expanding culture of consumerism across continents, regardless of race or socio-economic status ultimately robs children of a happy, normal childhood. It holds children captive from enjoying a satisfying, stable, and happy stage in their young lives where they should be carefree and innocent.
Portrays Bad Faith in Society
This means that in their young lives, children are made to believe that the most important value there is, is ‘market value’ and everything is defined by profit. Children eventually ask how much is there for them and how they will earn more. Another drawback is that children are made to buy the idea that commodities define human existence, and the more money one has to buy or accumulate commodities, the better. Likewise, kids believe that relationships are based exclusively on markets and that the higher funds one has, the wider will his chances are of navigating around the market.
Promotes Co-Modification of Women and Girls
Girls as young as those in pre-school already aspire for a doll to dress up and take care of. They are made to believe that women should look thin like models and dress up with makeup and fashion apparel in order to be in. Otherwise, women not conforming to these worldly standards fall below what real women should be. For example, in the game called Roomy Room, the player is encouraged how to redo a room together with her friend. There are tools, gadgets, and stuff to redo the room with like pairs of shoes, closets of clothing apparel and make up kits.
Children are not born with an innate knowledge or misguided appreciation of what consumerism is. Their attitudes and identities are shaped and formed based on what they see and hear from online. Since children are now caught up in the virtual world, they now become victims to online manipulation that colonize and expropriate their attitudes, values and virtues, feeding on consumerism, spending, being cool and being in. This online manipulation is even made even more effective as it navigates through social networks and current technological gadgets like mobile phones and facilities.
How can you protect your children from such or at least find out what they “feed” themselves with when they’re online? There is a spy and tracking software you can use to monitor your children’s online activities. Check this out and take a good look at how it works to see how it can help you monitor your children’s activities online.